ESP32-C3-LCD-0.71
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Overview
Introduction
ESP32-C3-LCD-0.71 is a microcontroller development board that supports 2.4GHz WiFi and BLE 5. It is equipped with a 0.71-inch LCD screen, capable of smoothly running GUI interface programs such as LVGL; combined with various peripheral interfaces, it enables rapid development of low-power AI simulation eyes, watches, and other HMI applications based on the ESP32-C3
Features
- Low-power SoC equipped with RISC-V 32-bit single-core processor, up to 160 MHz main frequency
- Supports 2.4 GHz Wi-Fi (802.11 b/g/n) and Bluetooth 5 (LE)
- Built-in 400 KB of SRAM and 384 KB ROM, and onboard 4 MB Flash memory
- Onboard 0.71inch LCD screen, 160×160 resolution, IPS panel
- Built-in battery charge manager circuit, with a reserved VBAT solder point for external connection of a lithium battery power supply
- Some of the GPIO interface pins are solder jointed and can be used for external expansion applications
- Supports flexible clock, module power supply independent setting and other controls to realize low power consumption in different scenarios
Specifications
MCU | ESP32-C3FH4 | Display size | 0.71 inch |
---|---|---|---|
Operating voltage | 3.3V | Resolution | 160 × 160 |
Backlight current | 20mA | Display panel | IPS |
Display Interface | 4-wire SPI | Driver IC | GC9D01 |
Dimensions | 20.12×22.3×1.81 (H×V×D) (mm) | Brightness | 350 cd/㎡ (typical) |
Onboard Resources
1. RESET button 2. BOOT button 3. ESP32-C3FH4 processor 4. 2.4G ceramic antenna |
5. ME6217C33M5G 6. PL4054 7. USB Type-C interface |
Dimensions
Interfaces
Display-Related Pins
TFT_MOSI | GPIO7 |
---|---|
TFT_SCLK | GPIO6 |
TFT_CS | GPIO5 |
TFT_DC | GPIO4 |
TFT_RST | GPIO8 |
Usage Instructions
ESP32-C3-LCD-0.71 currently provides Arduino-IDF development tools and frameworks, providing flexible development options, you can choose the right development tool according to your project needs and personal habits.
Development Tools
Components Preparation
- ESP32-C3-LCD-0.71 x1
- USB cable (Type-A to Type-C) x 1
Working with Arduino
This chapter introduces setting up the Arduino environment, including the Arduino IDE, management of ESP32 boards, installation of related libraries, program compilation and downloading, as well as testing demos. It aims to help users master the development board and facilitate secondary development
Environment Setup
Download and install Arduino IDE
- Click to visit the Arduino official website, select the corresponding system and system bit to download
- Run the installer and install all by default
Install ESP32 development board
- Before using ESP32-related motherboards with the Arduino IDE, you must first install the software package for the esp32 by Espressif Systems development board
- According to Board installation requirement, it is generally recommended to use Install Online. If online installation fails, use Install Offline.
- For the installation tutorial, please refer to Arduino board manager tutorial
Board name | Board installation requirement | Version number requirement |
---|---|---|
esp32 by Espressif Systems | "Install Offline" / "Install Online" | 2.0.13 |
Install library
- When installing Arduino libraries, there are usually two ways to choose from: Install online and Install offline. If the library installation requires offline installation, you must use the provided library file
For most libraries, users can easily search and install them through the online library manager of the Arduino software. However, some open-source libraries or custom libraries are not synchronized to the Arduino Library Manager, so they cannot be acquired through online searches. In this case, users can only manually install these libraries offline - For library offline installation tutorial, please refer to Arduino library manager tutorial
- ESP32-C3-LCD-0.71 library file is stored in the sample program, click here to jump: ESP32-C3-LCD-0.71 Demo
Library Name | Description | Library Installation Requirements |
---|---|---|
TFT_eSPI | LCD driver library | "Install Offline" |
LVGL | LVGL library | "Install Offline" |
Run the first Arduino demo
New Project
void setup() { // put your setup code here, to run once: Serial.begin(115200); } void loop() { // put your main code here, to run repeatedly: Serial.println("Hello, World!"); delay(2000); }
- Save the project and select
File
->Save As...
. In the pop-up menu, select the path to save the project, and enter a project name, such as Hello_World, clickSave
Compile and flash demos
- Select the corresponding development board, take the ESP32S3 motherboard as an example:
①. Click to select the dropdown menu option Select Other Board and Port;
②. Search for the required development board model esp32s3 dev module and select;
③. Select COM Port;
④. Save the selection.
- Some development boards with specified version numbers support direct model selection, for example, "Waveshare ESP32-S3-LCD-1.69":
- If the ESP32S3 mainboard only has a USB port, you need to enable USB CDC, as shown in the following diagram:
- Compile and upload the program:
①. Compile the program; ②. Compile and download the program; ③. Download successful.
- Open the Serial Monitor window, and the demo will print "Hello World!" every 2 seconds, and the operation is as follows:
Demo
Demo | Description | Dependency Library |
---|---|---|
01_Text_and_Number_Display | Text and nymber display | TFT_eSPI |
02_Shapes_on_Circular_Display | Drawing | TFT_eSPI |
03_Animated_Eye1 | Simulated eye style1 | TFT_eSPI |
04_Animated_Eye2 | Simulated eye style2 | TFT_eSPI |
05_Animated_Eye12 | Simulated eye styles1 and 2, displayed alternately | TFT_eSPI |
06_Image_Display | Display image | TFT_eSPI and LVGL |
07_Clock | Clock | TFT_eSPI and LVGL |
- Demos 01, 02 Open source library link
- Demos 03, 04, 05 Open source library link
Arduino project parameter setting
01_Text_and_Number_Display
【Demo description】
- This demo cycles through two-digit numbers from 00 to 99 on the TFT display and shows a series of color transitions when the program starts. Suitable for learning ESP32 interaction with the TFT screen, it can display a two-digit number that increases in cycles, with color transitions and text display, to test stability and reliability
【Code analysis】
- setup():
setup
function executes once when the program starts, primarily responsible for initializing the TFT display and performing some initial settingstft.init();
initializes the TFT display, preparing for subsequent display operations- Implementing color transition effects through a series of
tft.fillScreen()
anddelay()
, demonstrating the color filling capabilities of the TFT display, enhancing the visual appeal during program startup tft.fillScreen(0x04FF);
sets a specific background color,tft.setTextColor(TFT_WHITE, 0x04FF);
sets the text color, ensuring the text is clearly visible against the backgroundtft.drawString("Hello, Waveshare!", 30, 40, 2);
displays a welcome message, enhancing the user experience
- loop():
loop
function continuously loops during the running process of the program, realizing the core functionality of displaying numbers- Number formatting: Convert the integer
number
to a stringdisplayNumber
, and add a leading zero when the number is a single digit, ensuring that single-digit numbers are displayed as two-digit numbers tft.drawString(displayNumber, 55, 80, 6);
displays formatted numbers at a specific font size at a specific location on the displaynumber++
realizes self-increment of numbers, and resets to 0 whennumber
exceeds 99, ensuring that the number cycles between 00 and 99delay(1000)
controls the speed at which the numbers are updated, allowing users to clearly see the changes in the numbers
- Number formatting: Convert the integer
【Demo flashing】
- Select the development board ESP32S3 Dev Module and port
- Set the parameters
- Flash the demo
02_Shapes_on_Circular_Display
【Demo description】
- This demo achieves the effect of displaying random color squares, triangles, and circles in sequence on a circular display, demonstrating the graphic drawing capabilities and the flexibility of random color generation on a TFT display Applicable for learning ESP32 interaction with a circular display, sequentially drawing randomly colored squares, triangles, and circles centered on the screen, switching every 3 seconds, to test the stability of graphic drawing
【Hardware connection】
- Connect the development board to the computer
【Code analysis】
- drawSquare(): This function is used to draw a square filled with a random color
uint16_t squareColor = tft.color565(random(0, 255), random(0, 255), random(0, 255));
generates a random RGB565 color, ensuring that the square is different in color each time it is drawn- The upper-left coordinates and dimensions of the square are determined by calculating the diagonal length of the square (equal to the diameter of the circle) and the center coordinates
tft.fillRect(squareTopLeftX, squareTopLeftY, squareSize, squareSize, squareColor);
fills the square with a random color
- drawSquare(): This function draws an equilateral triangle filled with a random color
- Generates a random color
- Calculates the height and side length of an equilateral triangle based on the radius of the circle
- Calculates the coordinates of the three vertices of the triangle and store them in the
triangleX
andtriangleY
arrays tft.fillTriangle(triangleX[0], triangleY[0], triangleX[1], triangleY[1], triangleX[2], triangleY[2], triangleColor);
fills the triangle with a random color
- drawCircleInCenter(): This function draws a circle filled with a random color, with the center located at the screen's center
- Generates a random color
tft.fillCircle(centerX, centerY, 30, circleColor);
draws a circle with the screen center coordinates and a fixed radius, filling it with a random color
【Demo flashing】
- Select the development board ESP32S3 Dev Module and port
- Set the parameters
- Flash the demo
03_Animated_Eye1
【Demo description】
- This demo utilizes the TFT_eSPI library to drive a TFT display and showcase an animated eye effect on different processors. It features configurable parameters and supports DMA to enhance performance, continuously updating the eye state in the main loop. Applicable for learning the TFT_eSPI library to display eye animations, it allows configuration of parameters, utilizing state machines to control blinking, and testing performance
【Hardware connection】
- Connect the development board to the computer
【Code analysis】
- updateEye(): Update the iris size of the eye according to different conditions (whether there is a light-sensitive pin or not) to achieve the response of the eye to light or automatic changes
- The function starts to determine how the iris size is updated based on whether
LIGHT_PIN
is defined - If a light-sensitive pin is defined:
- Reads the analog value of the light sensor pin with
int16_t v = analogRead(LIGHT_PIN);
- Performs the necessary reversal operations according to the configuration such as
LIGHT_PIN_FLIP
(#ifdef LIGHT_PIN_FLIP
section) - Limits the range of the read value (
if (v < LIGHT_MIN) v = LIGHT_MIN; else if (v > LIGHT_MAX) v = LIGHT_MAX;
), ensuring that the light sensitivity value is within a reasonable range. - Performs a mapping of the light sensitivity value to the iris size range (
v = map(v, 0, (LIGHT_MAX - LIGHT_MIN), IRIS_MAX, IRIS_MIN);
) - Apply a gamma curve to adjust the light sensitivity value depending on whether
LIGHT_CURVE
is defined (#ifdef LIGHT_CURVE
section) - Finally, based on whether the
IRIS_SMOOTH
is defined, choose the smoothing treatment (filtering method gradually adjusts the iris size) or directly set the iris size
- Reads the analog value of the light sensor pin with
- If a light-sensitive pin is not defined:
- Generate a random new iris size using
newIris = random(IRIS_MIN, IRIS_MAX);
- Call the
split(oldIris, newIris, micros(), 10000000L, IRIS_MAX - IRIS_MIN);
function to achieve a gradual change in iris size from the old value to the new value through a recursive method, and updateoldIris
with the new value
- Generate a random new iris size using
- The function starts to determine how the iris size is updated based on whether
- Demo_2(): Displays a series of pre-defined images in a loop to present a simple animation sequence to the user
- First, use the
digitalWrite(device_A_CS, LOW);
to set the chip select pin of device A to low to select the corresponding device or display - Then, call the
tft.pushImage(0, 0, 160, 160, gImage_Ax);
to send specific images (such asgImage_A1
togImage_A12
) to the display area. The parameter(0, 0, 160, 160)
here might have specified the starting coordinates and size of the image on the display - Then, use the
digitalWrite(device_A_CS, HIGH);
to set the chip select pin to high to deselect the current device or display - Finally, by introducing a certain delay with
delay(frameTime);
to control the display time of each image, so as to achieve a coherent effect of animation
- First, use the
【Demo flashing】
- Select the development board ESP32S3 Dev Module and port
- Set the parameters
- Flash the demo
04_Animated_Eye2
【Demo description】
- This demo uses the LVGL and TFT_eSPI libraries to create a graphical user interface that displays a GIF image. It is applicable for learning how ESP32 interacts with LVGL and TFT screens, capable of displaying LVGL images, and testing for stability and reliability
【Hardware connection】
- Connect the development board to the computer
【Code analysis】
- my_disp_flush(): The display refresh callback function of LVGL, responsible for refreshing the graphical data in LVGL to the TFT display screen
tft.startWrite();
: Start writing data to the TFT displaytft.setAddrWindow(area->x1, area->y1, area->x2 - area->x1 + 1, area->y2 - area->y1 + 1);
: Sets the write address window of the TFT display according to the incoming display area parameter (area
) to specify the range of the screen area to which data will be writtentft.pushColors(&color_p->full, (area->x2 - area->x1 + 1) * (area->y2 - area->y1 + 1), true);
: Pushes the color data (color_p
) provided by LVGL to the TFT display according to the specified area size (the number of pixels obtained by calculating the product of the width and height of the area), wheretrue
means that the color pointer is automatically incremented after the data is pushed, so that the next push starts from the next pixel positiontft.endWrite();
: Ends the write operation of the TFT display and completes the data transmissionlv_disp_flush_ready(disp);
: Notifies LVGL that the current refresh operation has been completed, and LVGL can continue to perform subsequent graphics processing operations, such as preparing the next frame of dataprintf("LVGL_disp_flush\n");
: Printouts debugging information
- setup(): Initializes the LVGL and TFT screens in turn, initializes the display buffer, configures and registers the display driver, and creates and sets the GIF object position and source image
lv_init();
andtft.begin();
: Initializes the LVGL library, initializes the TFT displaylv_disp_draw_buf_init(&draw_buf, buf, NULL, screenHeight * screenWidth / 15);
: Initialize the display buffer of LVGL, where buf is an array of buffers used to store display data, NULL means that double buffers are not used (here you can adjust them as needed),screenHeight * screenWidth / 15
calculates the size of the buffer, and reasonable buffer settings help to improve the display performancelv_disp_drv_init(&disp_drv);
: Initializes the display driver structuredisp_drv
of the LVGL- Configure display driver parameters
- Set the horizontal and vertical resolution of the display
disp_drv.flush_cb = my_disp_flush;
: Sets the previously definedmy_disp_flush
function as a display-driven refresh callback function, so that LVGL can call it to update the screen content when it needs to refresh the displaydisp_drv.draw_buf = &draw_buf;
: Associates the previously initialized display bufferdraw_buf
with the display driver ensures that the graphics data is properly stored and transmitted to the display
lv_disp_drv_register(&disp_drv);
: Registers the display driver, which enables LVGL to use the configured display driver for graphic display operations, and the connection and configuration of LVGL to the TFT display is complete- Creates and initializes a graphic object
【Demo flashing】
- Select the development board ESP32S3 Dev Module and port
- Set the parameters
- Flash the demo
05_Animated_Eye12
【Demo description】
- Simulated eye styles1 and 2, displayed alternately
【Hardware connection】
- Connect the development board to the computer
【Code analysis】
- loop(): Continuously executes animations and updates the displayed content
- Use a loop to perform different animation operations:
- If
a == 1
, then fill the screen with black first (tft.fillScreen(BLACK);
), then call theDemo_1
function, and finally delay 2 seconds withdelay(2000);
- If
a == 2
, then use an inner loop to execute theDemo_2
function multiple times, where the number of times the loop runs is controlled by the variablei
, with the loop running 7 times TheDemo_2
function will sequentially display a series of images to achieve an animation effect. In this way, the two different animation sequences can be continuously executed in a loop during the operation of the program
- If
- Use a loop to perform different animation operations:
【Demo flashing】
- Select the development board ESP32S3 Dev Module and port
- Set the parameters
- Flash the demo
06_Image_Display
【Demo description】
- This demo initializes the TFT display and LVGL library, creates an image object, and the main loop handles the timer task. It is applicable for learning how ESP32 interacts with LVGL and TFT screens, capable of displaying LVGL images after initialization, and testing for stability and reliability
【Hardware connection】
- Connect the development board to the computer
【Code analysis】
- lv_disp_flush(): Responsible for flashing the graphic data of LVGL to the TFT display
- First calculates the width
w
and the heighth
of the area to be refreshed, ensuring accurate determination of the data range - Then sets the write address window of the TFT display with
tft.setAddrWindow
, specifying the correct position for data writing - Then uses
tft.pushColors
to push the color data to the display, this step determines the color and content of the displayed graphics - Finally, notifies LVGL that the refresh is complete so that LVGL can continue with subsequent graphics processing operations
- First calculates the width
- setup(): Sets serial port, LVGL, TFT display and display driver, creates and configures graphical objects
- Serial port initialization:
Serial.begin(115200)
prepares the serial port communication for possible debugging - LVGL initialization:
lv_init()
starts the core components of the LVGL library - If
LV_USE_LOG
is not 0, register the serial print function for debugging:lv_log_register_print_cb(my_print)
- TFT display Initialization:
tft.begin()
: Initializes the TFT hardwaretft.setRotation(0)
: Sets the display orientation to landscape
- Display buffer initialization:
lv_disp_draw_buf_init(&draw_buf, buf, NULL, screenWidth * screenHeight / 10)
, preparing for storing graphic data - Display driver initialization and registration:
lv_disp_drv_init(&disp_drv)
initializes the display driver structure- Sets driver parameters, such as resolution, refresh callback function, display buffer, etc., and registers the display driver
- Creates and sets up a graphical object:
- Declares image resources through
LV_IMG_DECLARE(A3)
, then creates an image object logo_img and sets its source to a declared image, and finally sets the position of the image object on the screen throughlv_obj_center
andlv_obj_align
- Declares image resources through
- Serial port initialization:
【Demo flashing】
- Select the development board ESP32S3 Dev Module and port
- Set the parameters
- Flash the demo
07_Clock
【Demo description】
- This demo utilizes the TFT_eSPI library and the LVGL graphics library to initialize the TFT display, setting up a graphical interface framework to achieve display and interaction functions. It is applicable for learning how ESP32 interacts with LVGL and TFT screens, capable of displaying a graphical interface after initialization, and testing for stability and reliability
【Hardware connection】
- Connect the development board to the computer
【Code analysis】
- lv_disp_flush(): The display refresh callback function of LVGL, responsible for pushing LVGL's graphic data to the TFT display to ensure accurate update of the displayed content
- Calculates the width and height of the refresh area to accurately determine the data range to be pushed
- Sets the write address window for the TFT display, ensuring correct data write position
- Pushes color data to the display, the correct transmission of color data determines the color and content of the displayed graphics
- Notifies LVGL that the refresh is complete so that LVGL can continue with subsequent graphics processing operations
- setup(): Sets serial port, LVGL, TFT display, display driver, and initialization of the user interface
- Serial port initialization is used for possible debugging output
- LVGL initializes the core components of the boot library
- If
LV_USE_LOG
is not 0, register the serial port print function to view the LVGL log information - TFT display initialization includes hardware connections and parameter settings, such as setting the rotation direction
- Initializes the display buffer and configures the display driver to ensure that LVGL interacts with the display correctly
- Calls
ui_init
to initialize user interface elements - Outputs debugging information indicating initialization complete
【Demo flashing】
- Select the development board ESP32S3 Dev Module and port
- Set the parameters
- Flash the demo
Flash Firmware Flashing and Erasing
- The current demo provides test firmware, which can be used to test whether the onboard device functions properly by directly flashing the test firmware
- bin file path:
..\ESP32-C3-LCD-0.71-Demo\Firmware
Resources
Schematic diagram
Project diagram
Demo
Datasheets
ESP32-C3
Other components
Software tools
Arduino
Firmware flashing tool
Other resource links
FAQ
- Long press the BOOT button, press RESET at the same time, then release RESET, then release the BOOT button, at this time the module can enter the download mode, which can solve most of the problems that can not be downloaded.
- It may be due to Flash blank and the USB port is not stable, you can long-press the BOOT button, press RESET at the same time, and then release RESET, and then release the BOOT button, at this time the module can enter the download mode to flash the firmware (demo) to solve the situation.
- It's normal for the first compilation to be slow, just be patient
- Some AppData folders are hidden by default and can be set to show.
- English system: Explorer->View->Check "Hidden items"
- Chinese system: File Explorer -> View -> Display -> Check "Hidden Items"
- Windows system:
①View through Device Manager: Press the Windows + R keys to open the "Run" dialog box; input devmgmt.msc and press Enter to open the Device Manager; expand the "Ports (COM and LPT)" section, where all COM ports and their current statuses will be listed.
②Use the command prompt to view: Open the Command Prompt (CMD), enter the "mode" command, which will display status information for all COM ports.
③Check hardware connections: If you have already connected external devices to the COM port, the device usually occupies a port number, which can be determined by checking the connected hardware.
- Linux system:
①Use the dmesg command to view: Open the terminal.
①Use the ls command to view: Enter ls /dev/ttyS* or ls /dev/ttyUSB* to list all serial port devices.
③Use the setserial command to view: Enter setserial -g /dev/ttyS* to view the configuration information of all serial port devices.
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