1.69inch Touch LCD Module

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1.69inch Touch LCD Module
1.69inch Touch LCD Module.jpg

1.69inch, 240 x 280, SPI, I2C
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Overview

Specifications

Operating voltage 3.3V / 5V Resolution 240 × 280 pixels
LCD ST7789V2 Communication interface 4-wire SPI
Touch Control chip CST816D Communication interface I2C
Display Panel IPS Touch Type Capacitive touch
Display size 27.972mm × 32.634mm Pixel size 0.11655mm × 0.11655mm
Dimensions 33.13 × 41.13mm

(Please ensure that the power supply voltage and logic voltage are the same, otherwise it will not work properly.)

Onboard Interface

PIN FUNC
VCC Power Input(3.3V/5V)
GND Ground
LCD_DIN SPI MOSI Pin
LCD_CLK SPI CLK Pin
LCD_CS LCD chip select pin, active low
LCD_DC LCD data/command pin, low for command, high for data
LCD_RST LCD reset pin, active low
LCD_BL LCD backlight pin
TP_SDA TP data pin
TP_SCL TP clock pin
TP_RST TP reset pin, active low
TP_IRQ TP interrupt pin

Module & Control Chip

  • The embedded controller used in this module is ST7789V2, an LCD controller with 240 × RGB × 320 pixels, and the pixels of the LCD itself is 240(H) × RGB × 280(V), so the internal RAM of the LCD is not fully used.
  • This LCD supports input color formats of 12-bit, 16-bit, and 18-bit per pixel, which are RGB444, RGB565, and RGB666. This demo example uses the RGB565 color format, which is also a commonly used RGB format.
  • The LCD uses a four-wire SPI communication interface, which greatly saves GPIO ports with faster communication speeds.
  • TThe resolution of this module is 240 (H) x RGB x 280 (V), but due to the four round corners (see specifications for dimensions), some parts of the input images may not be displayed.

Communication Protocol

0.96inch lcd module spi.png
Note: The difference from the traditional SPI protocol is that the data line sent from the slave to the host is hidden because it only needs to be displayed. Please refer to Datasheet Page 66 for the table.
RESX is reset, it is pulled low when the module is powered on, usually set to 1;
CSX is the slave chip select, and the chip will be enabled only when CS is low.
D/CX is the data/command control pin of the chip, when DC = 0, write command, when DC = 1, write data.
SDA is the transmitted data, that is, RGB data;
SCL is the SPI communication clock.
For SPI communication, data is transmitted with timing, that is, the combination of clock phase (CPHA) and clock polarity (CPOL):
The level of CPHA determines whether the serial synchronization clock is collected on the first clock transition edge or the second clock transition edge. When CPHA = 0, data acquisition is performed on the first transition edge;
The level of CPOL determines the idle state level of the serial synchronous clock. CPOL = 0, which is a low level.
As can be seen from the figure, when the first falling edge of SCLK starts to transmit data, 8-bit data is transmitted in one clock cycle, using SPI0, bit-by-bit transmission, high-order first, and low-order last.

Touch and Controller

  • 1.69inch Touch LCD Module is composed of surface toughened glass + thin film FILM material, which has high strength, strong hardness, and good light transmittance. The matching driver chip is CST816D self-capacitance touch chip, which supports the standard I2C communication protocol standard, which can realize a 10Khz~400Khz configurable communication rate.

I2C Communication Protocol

  • The 7-bit device address of the chip is 0x15, that is, the device writing address is 0x2A, and reading address is 0x2B.
  • Waveform introduction:
    • Write a single byte: (write 0x01 to 0x1F register)
    • 1.28inch Touch LCD02.jpg
    • Write multiple bytes consecutively (write 0x20, 0x01 to 0x1E and 0x1F respectively)
    • 1.28inch Touch LCD03.jpg
    • Read a single byte (read a single byte from 0x21)
    • 1.28inch Touch LCD04.jpg
    • Read multiple bytes consecutively (read 3 bytes from 0x21, 0x22, 0x23)
    • 1.28inch Touch LCD05.jpg

Raspberry Pi User Guide

  • The bookworm system only supports Python examples.

Hardware Connection

Module Pin Raspberry Pi (BCM)
VCC 3.3V
GND GND
LCD_DIN 10
LCD_CLK 11
LCS_CS 8
LCS_DC 25
LCS_RST 27
LCS_BL 18
TP_SDA 2
TP_SCL 3
TP_RST 17
TP_IRQ 4

Example

Enabled SPI and I2C Interface

  • Open Raspberry Pi and enter the following commands in the config interface.
sudo raspi-config
Choose Interfacing Options -> SPI -> Yes Enable SPI interface
Choose Interfacing Options -> I2C -> Yes Enable I2C interface

RPI open spi.png
And then reboot the Raspberry Pi:

sudo reboot

Please make sure SPI has not been occupied by other devices, and you can check it in /boot/config.txt.

Install Library

WiringPi

git clone https://github.com/WiringPi/WiringPi
cd WiringPi
./build
gpio -v
# Run gpio -v will appears 2.70 version, if not, the installation fails 

Python

#python2
sudo apt-get update
sudo apt-get install python-pip
sudo apt-get install python-pil
sudo apt-get install python-numpy
sudo pip install RPi.GPIO
sudo pip install smbus
sudo pip install spidev
#python3
sudo apt-get update
sudo apt-get install python3-pip
sudo apt-get install python3-pil
sudo apt-get install python3-numpy
sudo pip3 install RPi.GPIO
sudo pip3 install smbus
sudo pip3 install spidev

Download Test Demo

Open the Raspberry Pi, and execute:

sudo apt-get install unzip -y
cd ~
sudo wget https://files.waveshare.com/wiki/1.69inch-Touch-LCD-Module/1.69inch_Touch_LCD_RPI.zip
sudo unzip ./1.69inch_Touch_LCD_RPI.zip
cd 1.69inch_Touch_LCD_RPI

Run Test Demo

Execute the following commands in the Raspberry Pi, otherwise, you cannot find the corresponding directory.

C

  • Compile it again and it may take a few seconds:
cd ~
cd 1.69inch_Touch_LCD_RPI/c
sudo make clean
sudo make -j
sudo ./main

Python

cd ~
cd 1.69inch_Touch_LCD_RPI/python/example
sudo python 1inch69_LCD_test.py
  • Run the demo corresponding to the screen, and the demo supports python2/3.

API (C and Python are optional)

Raspberry Pi series can use the same demo as they have embedded systems with high compatibility.
The demo has three parts: the underlayer hardware interface, the middle LCD driver, and the upper application.

C

Bottom Layer Hardware Interface

We have carried out the bottom layer package, if you need to know the internal implementation can go to the corresponding directory to check, for the reason the hardware platform and the internal implementation are different. You can open DEV_Config.c(.h) to see definitions, which are in the directory RaspberryPi\c\lib\Config.

1. There are three ways for C to drive: BCM2835 library, WiringPi library, and Dev library respectively.
2. WiringPi library is used by default as there is no external interrupt in BCM2835 and Dev library.
  • Data type:
#define UBYTE   uint8_t
#define UWORD   uint16_t
#define UDOUBLE uint32_t
  • Module initialization and exit:
void DEV_Module_Init(void);
void DEV_Module_Exit(void);
Note:
1. Here is how to address GPIO before or after using the LCD.
  • GPIO read/write
void 	DEV_Digital_Write(UWORD Pin, UBYTE Value);
UBYTE 	DEV_Digital_Read(UWORD Pin);
  • SPI read and write data:
void DEV_SPI_WriteByte(UBYTE Value);

Upper Application

If you need to draw pictures, display Chinese and English characters, display pictures, etc., we provide some basic functions here about some graphics processing in the directory RaspberryPi\c\lib\GUI\GUI_Paint.c(.h).
LCD rpi GUI.png
The fonts can be found in RaspberryPi\c\lib\Fonts directory.
RPI open spi3.png

  • New Image properties: Create a new image buffer, this property includes the image buffer name, width, height, flip Angle, and color.
void Paint_NewImage(UBYTE *image, UWORD Width, UWORD Height, UWORD Rotate, UWORD Color)
Parameters:
      Image: the name of the image buffer, which is actually a pointer to the first address of the image buffer;
      Width: image buffer Width;
      Height: the Height of the image buffer;
      Rotate: Indicates the rotation Angle of an image
      Color: the initial Color of the image;
  • Choose Image buffer: choose Image buffer for creating more image properties. The image buffer can be varied, and you can choose the image you created.
void Paint_SelectImage(UBYTE *image)
Parameter:
           image: the name of the image buffer is actually a pointer to its first address.
  • Set the display position and color of the point in the buffer: here is the most important function in GUI, that is, about how to address the display position and color of the point in the buffer:
void Paint_SetPixel(UWORD Xpoint, UWORD Ypoint, UWORD Color)
Parameters:
        Xpoint: the X position of a point in the image buffer
        Ypoint: Y position of a point in the image buffer
        Color: indicates the Color of the dot
  • Image buffer fill color: Fills the image buffer with a color, usually used to flash the screen into blank.
void Paint_Clear(UWORD Color)
Parameters:
        Color: fill Color
  • The fill color of a certain window in the image buffer: the image buffer part of the window filled with a certain color, usually used to fresh the screen into blank, often used for time display, fresh the last second of the screen.
void Paint_ClearWindows(UWORD Xstart, UWORD Ystart, UWORD Xend, UWORD Yend, UWORD Color)
Parameters:
        Xstart: the x-starting coordinate of the window
        Ystart: the y-starting coordinate of the window
        Xend: the x-end coordinate of the window
        Yend: the y-end coordinate of the window
        Color: fill Color
  • Draw point: In the image buffer, draw points on (Xpoint, Ypoint), you can choose the color, the size of the point, and the style of the point.
void Paint_DrawPoint(UWORD Xpoint, UWORD Ypoint, UWORD Color, DOT_PIXEL Dot_Pixel, DOT_STYLE Dot_Style)
Parameters:
        Xpoint: indicates the X coordinate of a point.
        Ypoint: indicates the Y coordinate of a point.
        Color: fill Color
        Dot_Pixel: The size of the dot, the demo provides 8 size points by default.
              typedef enum {
                 DOT_PIXEL_1X1  = 1,	        // 1 x 1
                 DOT_PIXEL_2X2  , 		// 2 X 2
                 DOT_PIXEL_3X3  , 	 	// 3 X 3
                 DOT_PIXEL_4X4  , 	 	// 4 X 4
                 DOT_PIXEL_5X5  , 		// 5 X 5
                 DOT_PIXEL_6X6  , 		// 6 X 6
                 DOT_PIXEL_7X7  , 		// 7 X 7
                 DOT_PIXEL_8X8  , 		// 8 X 8
               } DOT_PIXEL;
        Dot_Style: the size of a point that expands from the center of the point or from the bottom left corner of the point to the right and up.
                 typedef enum {
                     DOT_FILL_AROUND  = 1,
                     DOT_FILL_RIGHTUP,
                  } DOT_STYLE;
  • Draw the line: In the image buffer, draw a line from (Xstart, Ystart) to (Xend, Yend), you can choose the color, the width, and the style of the line.
void Paint_DrawLine(UWORD Xstart, UWORD Ystart, UWORD Xend, UWORD Yend, UWORD Color, LINE_STYLE Line_Style ,  LINE_STYLE Line_Style)
Parameters:
        Xstart: the x-starting coordinate of a line
        Ystart: the y-starting coordinate of a line
        Xend: the x-end coordinate of a line
        Yend: the y-end coordinate of a line
        Color: fill Color
        Line_width: The width of the line, the demo provides 8 sizes of width by default.
              typedef enum {
                 DOT_PIXEL_1X1  = 1,	        // 1 x 1
                 DOT_PIXEL_2X2  , 		// 2 X 2
                 DOT_PIXEL_3X3  ,		// 3 X 3
                 DOT_PIXEL_4X4  ,		// 4 X 4
                 DOT_PIXEL_5X5  , 		// 5 X 5
                 DOT_PIXEL_6X6  , 		// 6 X 6
                 DOT_PIXEL_7X7  , 		// 7 X 7
                 DOT_PIXEL_8X8  , 		// 8 X 8
              } DOT_PIXEL;
        Line_Style: line style. Select whether the lines are joined in a straight or dashed way.
              typedef enum {
                 LINE_STYLE_SOLID = 0,
                 LINE_STYLE_DOTTED,
              } LINE_STYLE;
  • Draw a rectangle: In the image buffer, draw a rectangle from (Xstart, Ystart) to (Xend, Yend), you can choose the color, the width of the line, and whether to fill the inside of the rectangle.
void Paint_DrawRectangle(UWORD Xstart, UWORD Ystart, UWORD Xend, UWORD Yend, UWORD Color, DOT_PIXEL Line_width,  DRAW_FILL Draw_Fill)
Parameters:
	Xstart: the starting X coordinate of the rectangle
	Ystart: the starting Y coordinate of the rectangle
	Xend: the x-end coordinate of the rectangle
        Yend: the y-end coordinate of the rectangle
	Color: fill Color
	Line_width: The width of the four sides of a rectangle. And the demo provides 8 sizes of width by default.
		typedef enum {
			DOT_PIXEL_1X1  = 1,	        // 1 x 1
			DOT_PIXEL_2X2  , 		// 2 X 2
			DOT_PIXEL_3X3  ,		// 3 X 3
			DOT_PIXEL_4X4  ,	        // 4 X 4
			DOT_PIXEL_5X5  , 		// 5 X 5
 			DOT_PIXEL_6X6  , 		// 6 X 6
                        DOT_PIXEL_7X7  , 		// 7 X 7
                        DOT_PIXEL_8X8  , 		// 8 X 8
                 } DOT_PIXEL;
         Draw_Fill: Fill, whether to fill the inside of the rectangle
              typedef enum {
                 	DRAW_FILL_EMPTY = 0,
                 	DRAW_FILL_FULL,
              } DRAW_FILL;
  • Draw circle: In the image buffer, draw a circle of Radius with (X_Center Y_Center) as the center. You can choose the color, the width of the line, and whether to fill the inside of the circle.
void Paint_DrawCircle(UWORD X_Center, UWORD Y_Center, UWORD Radius, UWORD Color, DOT_PIXEL Line_width,  DRAW_FILL Draw_Fill)
Parameters:
	X_Center: the x-coordinate of the center of the circle
	Y_Center: the y-coordinate of the center of the circle
	Radius: indicates the Radius of a circle
	Color: fill Color
	Line_width: The width of the arc, with a default of 8 widths
		typedef enum {
        		DOT_PIXEL_1X1  = 1,	        // 1 x 1
        		DOT_PIXEL_2X2  , 		// 2 X 2
        		DOT_PIXEL_3X3  ,		// 3 X 3
        		DOT_PIXEL_4X4  ,		// 4 X 4
        		DOT_PIXEL_5X5  , 		// 5 X 5
        		DOT_PIXEL_6X6  , 		// 6 X 6
        		DOT_PIXEL_7X7  , 		// 7 X 7
        		DOT_PIXEL_8X8  , 		// 8 X 8
		} DOT_PIXEL;
	Draw_Fill: fill, whether to fill the inside of the circle
              typedef enum {
              		DRAW_FILL_EMPTY = 0,
                 	DRAW_FILL_FULL,
              } DRAW_FILL;
  • Write Ascii character: In the image buffer, use (Xstart Ystart) as the left vertex, and write an Ascii character, you can select Ascii visual character library, font foreground color, and font background color.
void Paint_DrawChar(UWORD Xstart, UWORD Ystart, const char Ascii_Char, sFONT* Font, UWORD Color_Foreground,  UWORD Color_Background)
Parameters:
	Xstart: the x-coordinate of the left vertex of a character
	Ystart: the Y-coordinate of the left vertex of a character
	Ascii_Char: indicates the Ascii character
	Font: Ascii visual character library, in the Fonts folder the demo provides the following Fonts:
  		Font8: 5*8 font
    		Font12: 7*12 font
    		Font16: 11*16 font
    		Font20: 14*20 font
    		Font24: 17*24 font
  	Color_Foreground: Font color
  	Color_Background: indicates the background color
  • Write English string: In the image buffer, use (Xstart Ystart) as the left vertex, and write a string of English characters, you can choose Ascii visual character library, font foreground color, or font background color.
void Paint_DrawString_EN(UWORD Xstart, UWORD Ystart, const char * pString, sFONT* Font, UWORD Color_Foreground,  UWORD Color_Background)
Parameters:
	Xstart: the x-coordinate of the left vertex of a character
	Ystart: the Y coordinate of the font's left vertex
	PString: string, string is a pointer
	Font: Ascii visual character library, in the Fonts folder the demo provides the following Fonts:
     		Font8: 5*8 font
     		Font12: 7*12 font
     		Font16: 11*16 font
     		Font20: 14*20 font
     		Font24: 17*24 font
	Color_Foreground: Font color
  	Color_Background: indicates the background color
  • Write Chinese string: in the image buffer, use (Xstart Ystart) as the left vertex, and write a string of Chinese characters, you can choose character font, font foreground color, and font background color of the GB2312 encoding.
void Paint_DrawString_CN(UWORD Xstart, UWORD Ystart, const char * pString, cFONT* font, UWORD Color_Foreground,  UWORD Color_Background)
Parameters:
	Xstart: the x-coordinate of the left vertex of a character
	Ystart: the Y coordinate of the font's left vertex
	PString: string, string is a pointer
  	Font: GB2312 encoding character Font library, in the Fonts folder the demo provides the following Fonts:
     		Font12CN: ASCII font 11*21, Chinese font 16*21
     		Font24CN: ASCII font24 *41, Chinese font 32*41
	Color_Foreground: Font color
	Color_Background: indicates the background color
  • Write numbers: In the image buffer, use (Xstart Ystart) as the left vertex, and write a string of numbers, you can choose Ascii visual character library, font foreground color, or font background color.
void Paint_DrawNum(UWORD Xpoint, UWORD Ypoint, double Nummber, sFONT* Font, UWORD Digit, UWORD Color_Foreground,   UWORD Color_Background)
Parameters:
	Xpoint: the x-coordinate of the left vertex of a character
	Ypoint: the Y coordinate of the left vertex of the font
	Nummber: indicates the number displayed, which can be a decimal
	Digit: It's a decimal number
 	Font: Ascii visual character library, in the Fonts folder the demo provides the following Fonts:
   		Font8: 5*8 font
   		Font12: 7*12 font
   		Font16: 11*16 font
		Font20: 14*20 font
   		Font24: 17*24 font
	Color_Foreground: Font color
	Color_Background: indicates the background color
  • Write numbers with decimals: In the image cache, at (Xstart Ystart) as the left vertex, write a string of numbers that can be numbered with decimals, you can choose Ascii code visual character font, font foreground color, font background color.
void Paint_DrawFloatNum(UWORD Xpoint, UWORD Ypoint, double Nummber, UBYTE Decimal_Point, sFONT* Font, UWORD Color_Foreground, UWORD  Color_Background);
Parameter:
 	Xstart: The left vertex X coordinate of the character
 	Ystart: The left vertex Y coordinate of the font
 	Nummber: The numbers shown, saved here using a double, are common enough
        Decimal_Point: Displays a few digits after the decimal point
 	Font: Ascii code visual character font library, the following fonts are available in the Fonts folder:
 	 	font8: A font of 5*8
 	 	font12: 7*12 font
 	 	font16: The font of 11*16
 	 	font20: A font of 14*20
 	 	font24: The font of 17*24
 	Color_Foreground: Font color
 	Color_Background: Background color
  • Display time: in the image buffer, use (Xstart Ystart) as the left vertex, For display time, you can choose Ascii visual character font, font foreground color, or font background color.
void Paint_DrawTime(UWORD Xstart, UWORD Ystart, PAINT_TIME *pTime, sFONT* Font, UWORD Color_Background,  UWORD Color_Foreground)
Parameters:
	Xstart: the x-coordinate of the left vertex of a character
 	Ystart: the Y coordinate of the font's left vertex
	PTime: display time, A time structure is defined here, as long as the hours, minutes, and seconds are passed to the parameters;
	Font: Ascii visual character library, in the Fonts folder the demo provides the following Fonts:
     		Font8: 5*8 font
     		Font12: 7*12 font
     		Font16: 11*16 font
     		Font20: 14*20 font
     		Font24: 17*24 font
  	Color_Foreground: Font color
  	Color_Background: indicates the background color
  • Read the local bmp image and write it to the cache

For Linux operating systems such as Raspberry Pi, you can read and write pictures For Raspberry Pi, in the directory: RaspberryPi\c\lib\GUI\GUI_BMPfile.c(.h)

UBYTE GUI_ReadBmp(const char *path, UWORD Xstart, UWORD Ystart)
parameter:
path: the relative path of the BMP image
  Xstart: The X coordinate of the left vertex of the image, generally 0 is passed by default
  Ystart: The Y coordinate of the left vertex of the picture, generally 0 by default

User Demo Test

The above three chapters have introduced three demo structures of Linux, here we introduce the user test demo.
For Raspberry Pi, in the directory: RPI\c\example; If you need to run the test demo, you need to run mian demo.
Under the Linux command mode, you need to execute the following commands again:

make clean
make -j
sudo ./main

Python (For Raspberry Pi)

Applicable for python and python3.
Python is as complicated as C.
Raspberry Pi: RPI\python\lib\

lcdconfig.py

  • Module initialization and how to exit:
def module_init()
def Touch_module_init()
def module_exit()
Note: 
1. Here is how to address GPIO before or after using the LCD.
2. The module_init() and Touch_module_init() functions are automatically called in the init() function on the LCD and the touch screen respectively, but the module_exit() function needs to be called by itself.
  • GPIO read and write.
def  digital_write(pin, value)
def  digital_read(pin)
  • SPI write data.
def spi_writebyte(data)
  • I2C read and write data.
def i2c_write_byte( Addr, val)
def i2c_read_byte(Addr)

python in the following directories:
RPI\python\examples\
Execute the following commands again in the Linux command mode:

sudo python 1inch28_LCD_test.py

GUI Functions

Python has an image library PIL official library link, it does not need to write code from the logical layer like C and can directly call the image library for image processing. The following will take a 1.54-inch LCD as an example, we provide a brief description of the demo.

  • It needs to use the image library and install the library.
sudo apt-get install python3-pil  

And then import the library.

from PIL import Image,ImageDraw,ImageFont.

Among them, Image is the basic library, ImageDraw is the drawing function, and ImageFont is the text function.

  • Define an image cache to facilitate drawing, writing, and other functions on the picture.
image1 = Image.new("RGB", (disp.width, disp.height), "WHITE")

The first parameter defines the color depth of the image, which is defined as "1" to indicate the bitmap of one-bit depth. The second parameter is a tuple that defines the width and height of the image. The third parameter defines the default color of the buffer, which is defined as "WHITE".

  • Create a drawing object based on Image1 on which all drawing operations will be performed on here.
draw = ImageDraw.Draw(image1)
  • Draw a line.
draw.line([(20, 10),(70, 60)], fill = "RED",width = 1)

The first parameter is a four-element tuple starting at (0, 0) and ending at (127,0). Draw a line. Fill ="0" means the color of the line is white.

  • Draw a rectangle.
draw.rectangle([(20,10),(70,60)],fill = "WHITE",outline="BLACK")

The first argument is a tuple of four elements. (20,10) is the coordinate value in the upper left corner of the rectangle, and (70,60) is the coordinate value in the lower right corner of the rectangle. Fill =" WHITE" means BLACK inside, and outline="BLACK" means the color of the outline is black.

  • Draw a circle.
draw.arc((150,15,190,55),0, 360, fill =(0,255,0)

Draw an inscribed circle in the square, the first parameter is a tuple of 4 elements, with (150, 15) as the upper left corner vertex of the square, (190, 55) as the lower right corner vertex of the square, specifying the level median line of the rectangular frame is the angle of 0 degrees, the second parameter indicates the starting angle, the third parameter indicates the ending angle, and fill = 0 indicates that the color of the line is white. If the figure is not square according to the coordination, you will get an ellipse.

Besides the arc function, you can also use the chord function for drawing a solid circle.

draw.ellipse((150,65,190,105), fill = 0)

The first parameter is the coordination of the enclosing rectangle. The second and third parameters are the beginning and end degrees of the circle. The fourth parameter is the fill color of the circle.

  • Character.

The ImageFont module needs to be imported and instantiated:

Font1 = ImageFont.truetype("../Font/Font01.ttf",25)
Font2 = ImageFont.truetype("../Font/Font01.ttf",35)
Font3 = ImageFont.truetype("../Font/Font02.ttf",32)

You can use the fonts of Windows or other fonts which is in ttc format..
Note: Each character library contains different characters; If some characters cannot be displayed, it is recommended that you can refer to the encoding set to use. To draw English characters, you can directly use the fonts; for Chinese characters, you need to add a symbol u:

draw.text((40, 50), 'WaveShare', fill = (128,255,128),font=Font2)
text= u"微雪电子"
draw.text((74, 150),text, fill = "WHITE",font=Font3)

The first parameter is a two-element tuple with (40,50) as the left vertex, and use font2, fill is font color, fill = "WHITE" means that the font color is white. Also, you can use fill = (128,255,128), the number in the () corresponds to the RGB value, and then you can accurately control the color you want. The second sentence displays "微雪电子" in Font3, and the font color is white.

  • Read local pictures:
image = Image.open('../pic/LCD_1inch28.jpg')

The parameter is the image path.

  • Other functions:

Python's image library is very powerful, if you need to implement more, you can learn on the website http://effbot.org/imagingbook pil

STM32 User Guide

Hardware Connection

Module Pin STM32F103RB
VCC 3.3V
GND GND
LCD_DIN PA7
LCD_CLK PA5
LCD_CS PB6
LCD_DC PB8
LCS_DC PA8
LCS_RST PA9
LCS_BL PC7
TP_SDA PB9
TP_SCL PB8
TP_RST PA10
TP_IRQ PB10

Demo Download

This demo is developed by the HAL library.
Click here to download, open LCD_demo.uvprojx in the 1.69inch Touch LCD STM32/MDK-ARM directory, and then you can see the demo.
1.69inch Touch LCD STM32 use01.jpg
Open LCD_1inch69_test.c to see the demo and compile it again.
1.28inch Touch LCD STM32 use02.jpg

Demo Description

Bottom Hardware Interface

  • Data Type:
#define UBYTE   uint8_t
#define UWORD   uint16_t
#define UDOUBLE uint32_t
  • Module initialization and exit:
void DEV_Module_Init(void);
void DEV_Module_Exit(void);
Note:
1. Here is how to address GPIO before or after using the LCD.
2. After using DEV_Module_Exit, LCD will close.
  • GPIO reads and writes data.
void 	DEV_Digital_Write(UWORD Pin, UBYTE Value);
UBYTE 	DEV_Digital_Read(UWORD Pin);
  • SPI reads and writes data:
void    DEV_SPI_WRITE(UBYTE _dat);
  • I2C reads and writes data:
void I2C_Write_Byte(uint8_t Cmd, uint8_t value);
int I2C_Read_Byte(uint8_t Cmd)
void I2C_Read_nByte(UBYTE Cmd,UBYTE *Buf,UBYTE num)

Upper Application

For the screen, if you need to draw pictures, display Chinese and English characters, display pictures, etc., you can use the upper application to do, and we provide some basic functions here about some graphics processing in the directory STM32\STM32F103RB\User\GUI_DEV\GUI_Paint.c(.h).
Note: Because of the size of the internal RAM of STM32 and Arduino, the GUI is directly written to the RAM of the LCD.
LCD rpi GUI.png
The character font on which GUI dependent is in the directory STM32\STM32F103RB\User\Fonts
LCD rpi Font.png

  • New Image Properties: Create a new image property, this property includes the image buffer name, width, height, flip Angle, and color.
void Paint_NewImage(UWORD Width, UWORD Height, UWORD Rotate, UWORD Color)
Parameters:
    Width: image buffer Width;
    Height: the Height of the image buffer;
    Rotate: Indicates the rotation Angle of an image
    Color: the initial Color of the image;
  • Set the clear screen function, usually call the clear function of LCD directly.
void Paint_SetClearFuntion(void (*Clear)(UWORD));
parameter:
    Clear: Pointer to the clear screen function, used to quickly clear the screen to a certain color;
  • Set the drawing pixel function
void Paint_SetDisplayFuntion(void (*Display)(UWORD,UWORD,UWORD));
parameter:
    Display: Pointer to the pixel drawing function, which is used to write data to the specified location in the internal RAM of the LCD;
  • Select image buffer: the purpose of the selection is that you can create multiple image attributes, an image buffer can exist multiple, and you can select each image you create.
void Paint_SelectImage(UBYTE *image)
Parameters:
    Image: the name of the image cache, which is actually a pointer to the first address of the image buffer
  • Image Rotation: Set the selected image rotation Angle, preferably after Paint_SelectImage(), you can choose to rotate 0, 90, 180, 270.

Rotation-lcd.png

void Paint_SetRotate(UWORD Rotate)
Parameters:
    Rotate: ROTATE_0, ROTATE_90, ROTATE_180, and ROTATE_270 correspond to 0, 90, 180, and 270 degrees respectively;
  • Image mirror flip: Set the mirror flip of the selected image. You can choose no mirror, horizontal mirror, vertical mirror, or image center mirror.
void Paint_SetMirroring(UBYTE mirror)
Parameters:
    Mirror: indicates the image mirroring mode. MIRROR_NONE, MIRROR_HORIZONTAL, MIRROR_VERTICAL, MIRROR_ORIGIN correspond to no mirror, horizontal mirror, vertical mirror, and about image center mirror respectively.
  • Set points of display position and color in the buffer: here is the core GUI function, processing points display position and color in the buffer.
void Paint_SetPixel(UWORD Xpoint, UWORD Ypoint, UWORD Color)
Parameters:
    Xpoint: the X position of a point in the image buffer
    Ypoint: Y position of a point in the image buffer
    Color: indicates the Color of the dot
  • Image buffer fill color: Fills the image buffer with a color, usually used to flash the screen into blank.
void Paint_Clear(UWORD Color)
Parameters:
    Color: fill Color
  • Image buffer part of the window filling color: the image buffer part of the window filled with a certain color, generally as a window whitewashing function, often used for time display, whitewashing on a second
void Paint_ClearWindows(UWORD Xstart, UWORD Ystart, UWORD Xend, UWORD Yend, UWORD Color)
Parameters:
    Xstart: the x-starting coordinate of the window
    Ystart: indicates the Y starting point of the window
    Xend: the x-end coordinate of the window
    Yend: indicates the y-end coordinate of the window
    Color: fill Color
  • Draw points: In the image buffer, draw points on (Xpoint, Ypoint), you can choose the color, the size of the point, and the style of the point.
void Paint_DrawPoint(UWORD Xpoint, UWORD Ypoint, UWORD Color, DOT_PIXEL Dot_Pixel, DOT_STYLE Dot_Style)
Parameters:
    Xpoint: indicates the X coordinate of a point
    Ypoint: indicates the Y coordinate of a point
    Color: fill Color
    Dot_Pixel: The size of the dot, providing a default of eight size points
        typedef enum {
            DOT_PIXEL_1X1   = 1  	// 1 x 1
            DOT_PIXEL_2X2   		// 2 X 2
            DOT_PIXEL_3X3   	 	// 3 X 3
            DOT_PIXEL_4X4   	 	// 4 X 4
            DOT_PIXEL_5X5  		// 5 X 5
            DOT_PIXEL_6X6  		// 6 X 6
            DOT_PIXEL_7X7   		// 7 X 7
            DOT_PIXEL_8X8   		// 8 X 8
        } DOT_PIXEL;
    Dot_Style: the size of a point that expands from the center of the point or from the bottom left corner of the point to the right and up
        typedef enum {
            DOT_FILL_AROUND  = 1,
            DOT_FILL_RIGHTUP,
        } DOT_STYLE;
  • Line drawing: In the image buffer, a line from (Xstart, Ystart) to (Xend, Yend), you can choose the color, line width, and line style.
void Paint_DrawLine(UWORD Xstart, UWORD Ystart, UWORD Xend, UWORD Yend, UWORD Color, LINE_STYLE Line_Style ,  LINE_STYLE Line_Style)
Parameters:
    Xstart: the x-starting coordinate of a line
    Ystart: indicates the Y starting point of a line
    Xend: x-terminus of a line
    Yend: the y-end coordinate of a line
    Color: fill Color
    Line_width: The width of the line, which provides a default of eight widths
        typedef enum {
            DOT_PIXEL_1X1   = 1 	// 1 x 1
            DOT_PIXEL_2X2   		// 2 X 2
            DOT_PIXEL_3X3  		// 3 X 3
            DOT_PIXEL_4X4  		// 4 X 4
            DOT_PIXEL_5X5  		// 5 X 5
            DOT_PIXEL_6X6   		// 6 X 6
            DOT_PIXEL_7X7  		// 7 X 7
            DOT_PIXEL_8X8  		// 8 X 8
        } DOT_PIXEL;
    Line_Style: line style. Select whether the lines are joined in a straight or dashed way
        typedef enum {
            LINE_STYLE_SOLID = 0,
            LINE_STYLE_DOTTED,
        } LINE_STYLE;
  • Draw a rectangle: In the image buffer, draw a rectangle from (Xstart, Ystart) to (Xend, Yend), you can choose the color, the width of the line, and whether to fill the inside of the rectangle.
void Paint_DrawRectangle(UWORD Xstart, UWORD Ystart, UWORD Xend, UWORD Yend, UWORD Color, DOT_PIXEL Line_width,  DRAW_FILL Draw_Fill)
Parameters:
        Xstart: the starting X coordinate of the rectangle
        Ystart: indicates the Y starting point of the rectangle
        Xend: X terminus of the rectangle
        Yend: specifies the y-end coordinate of the rectangle
        Color: fill Color
        Line_width: The width of the four sides of a rectangle. Default eight widths are provided
            typedef enum {
                DOT_PIXEL_1X1   = 1	         // 1 x 1
                DOT_PIXEL_2X2   		// 2 X 2
                DOT_PIXEL_3X3   		// 3 X 3
                DOT_PIXEL_4X4  	         	// 4 X 4
                DOT_PIXEL_5X5   		// 5 X 5
                DOT_PIXEL_6X6   		// 6 X 6
                DOT_PIXEL_7X7   		// 7 X 7
                DOT_PIXEL_8X8   		// 8 X 8
            } DOT_PIXEL;
        Draw_Fill: Fill, whether to fill the inside of the rectangle
            typedef enum {
                DRAW_FILL_EMPTY = 0,
                DRAW_FILL_FULL,
            } DRAW_FILL;
  • Draw circle: In the image buffer, draw a circle of Radius with (X_Center Y_Center) as the center. You can choose the color, the width of the line, and whether to fill the inside of the circle.
void Paint_DrawCircle(UWORD X_Center, UWORD Y_Center, UWORD Radius, UWORD Color, DOT_PIXEL Line_width,  DRAW_FILL Draw_Fill)
Parameters:
    X_Center: the x-coordinate of the center of a circle
    Y_Center: Y coordinate of the center of a circle
    Radius: indicates the Radius of a circle
    Color: fill Color
    Line_width: The width of the arc, with a default of 8 widths
        typedef enum {
            DOT_PIXEL_1X1  = 1          // 1 x 1
            DOT_PIXEL_2X2   		// 2 X 2
            DOT_PIXEL_3X3  		// 3 X 3
            DOT_PIXEL_4X4  		// 4 X 4
            DOT_PIXEL_5X5  		// 5 X 5
            DOT_PIXEL_6X6  		// 6 X 6
            DOT_PIXEL_7X7  		// 7 X 7
            DOT_PIXEL_8X8   		// 8 X 8
        } DOT_PIXEL;
    Draw_Fill: fill, whether to fill the inside of the circle
        typedef enum {
            DRAW_FILL_EMPTY = 0,
            DRAW_FILL_FULL,
        } DRAW_FILL;
  • Write Ascii character: In the image buffer, at (Xstart Ystart) as the left vertex, write an Ascii character, you can select Ascii visual character library, font foreground color, font background color.
void Paint_DrawChar(UWORD Xstart, UWORD Ystart, const char Ascii_Char, sFONT* Font, UWORD Color_Foreground,  UWORD Color_Background)
Parameters:
    Xstart: the x-coordinate of the left vertex of a character
    Ystart: the Y coordinate of the font's left vertex
    Ascii_Char: indicates the Ascii character
    Font: Ascii visual character library, in the Fonts folder provides the following Fonts:
        Font8: 5*8 font
        Font12: 7*12 font
        Font16: 11*16 font
        Font20: 14*20 font
        Font24: 17*24 font
    Color_Foreground: Font color
    Color_Background: indicates the background color
  • Write English string: In the image buffer, use (Xstart Ystart) as the left vertex, write a string of English characters, can choose Ascii visual character library, font foreground color, font background color.
void Paint_DrawString_EN(UWORD Xstart, UWORD Ystart, const char * pString, sFONT* Font, UWORD Color_Foreground,  UWORD Color_Background)
Parameters:
    Xstart: the x-coordinate of the left vertex of a character
    Ystart: the Y coordinate of the font's left vertex
    PString: string, string is a pointer
    Font: Ascii visual character library, in the Fonts folder provides the following Fonts:
        Font8: 5*8 font
        Font12: 7*12 font
        Font16: 11*16 font
        Font20: 14*20 font
        Font24: 17*24 font
     Color_Foreground: Font color
     Color_Background: indicates the background color
  • Write Chinese string: in the image buffer, use (Xstart Ystart) as the left vertex, and write a string of Chinese characters, you can choose GB2312 encoding character font, font foreground color, and font background color.
void Paint_DrawString_CN(UWORD Xstart, UWORD Ystart, const char * pString, cFONT* font, UWORD Color_Foreground,  UWORD Color_Background)
Parameters:
    Xstart: the x-coordinate of the left vertex of a character
    Ystart: the Y coordinate of the font's left vertex
    PString: string, string is a pointer
    Font: GB2312 encoding character Font library, in the Fonts folder provides the following Fonts:
        Font12CN: ASCII font 11*21, Chinese font 16*21
        Font24CN: ASCII font24 *41, Chinese font 32*41
    Color_Foreground: Font color
    Color_Background: indicates the background color
  • Write numbers: In the image buffer, use (Xstart Ystart) as the left vertex, and write a string of numbers, you can choose Ascii visual character library, font foreground color, or font background color.
void Paint_DrawNum(UWORD Xpoint, UWORD Ypoint, double Nummber, sFONT* Font, UWORD Digit, UWORD Color_Foreground,   UWORD Color_Background)
Parameters:
    Xpoint: the x-coordinate of the left vertex of a character
    Ypoint: the Y coordinate of the left vertex of the font
    Nummber: indicates the number displayed, which can be a decimal
    Digit: It's a decimal number
    Font: Ascii visual character library, in the Fonts folder, provides the following Fonts:
        Font8: 5*8 font
        Font12: 7*12 font
        Font16: 11*16 font
        Font20: 14*20 font
        Font24: 17*24 font
    Color_Foreground: Font color
    Color_Background: indicates the background color
  • Write numbers with decimals: At the left vertex of (Xstart Ystart), write a string of numbers with decimals. You can select Ascii Visual Character library font foreground color font background color.
void Paint_DrawFloatNum(UWORD Xpoint, UWORD Ypoint, double Nummber, UBYTE Decimal_Point, sFONT* Font, UWORD Color_Foreground, UWORD  Color_Background);
Parameters:
           Xstart: the x-coordinate of the left vertex of a character
 	   Ystart: the Y coordinate of the font's left vertex
 	   Nummber: the number displayed here is saved as a double
           Decimal_Point: Display the number after the decimal point
 	   Font: Ascii visual character font library, the following Fonts are provided in the Fonts folder
 	 	font8:5*8 font
 	 	font12:7*12 font
 	 	font16:11*16 font
 	 	font20:14*20 font
 	 	font24:17*24 font
 	Color_Foreground: font color
 	Color_Background: background color
  • Display time: in the image buffer, use (Xstart Ystart) as the left vertex, display time, you can choose Ascii visual character font, font foreground color, or font background color.
void Paint_DrawTime(UWORD Xstart, UWORD Ystart, PAINT_TIME *pTime, sFONT* Font, UWORD Color_Background,  UWORD Color_Foreground)
Parameters:
    Xstart: the x-coordinate of the left vertex of a character
    Ystart: the Y coordinate of the font's left vertex
    PTime: display time, here defined as a good time structure, as long as the hour, minute, and second bits of data to the parameter;
    Font: Ascii visual character library, in the Fonts folder provides the following Fonts:
        Font8: 5*8 font
        Font12: 7*12 font
        Font16: 11*16 font
        Font20: 14*20 font
        Font24: 17*24 font
    Color_Foreground: Font color
    Color_Background: indicates the background color

Arduino User Guide

Arduino IDE Installation Tutorial

Hardware Connection

Module Pin Arduino uno
VCC 5V
GND GND
LCD_DIN 11
LCD_CLK 13
LCS_CS 10
LCS_DC 7
LCS_RST 8
LCS_BL 9
TP_SDA SDA
TP_SCL SCL
TP_INT 3
TP_RST 4

Run the Demo

Click to download the demo, and then decompress it. The demo is in 1.69inch Touch LCD Arduino\LCD_1inch69_Touch.
1.69inch Touch LCD Arduino01.jpg
Insall Arduino IDE and then run LCD_1inch69_Touch.ino file.
Open the demo, and select the development board as Arduino UNO.
1.9inch LCD Module Arduino11.jpg
Select the corresponding COM port.
1.9inch LCD Module Arduino12.jpg
And then click compile and download.
1.28inch Touch LCD Arduino04.jpg

Demo Description

File Introduction

Open ..\1.69inch Touch LCD Arduino\LCD_1inch69_Touch directory:
1.69inch Touch LCD Arduino01.jpg
Among which:
LCD_1inch69_Touch.ino: Open it with Arduino IDE.
LCD_Driver.cpp(.h): the LCD driver demo.
Touch_Driver.cpp(.h): the driver demo for the touch screen.
DEV_Config.cpp(.h): the hardware interface definition, package the pin level of reading and writing, SPI data transmission, and the pin initialization.
font8.cpp, font12.cpp, font16.cpp, font20.cpp, font24.cpp, font24CN.cpp, fonts.h: different font sizes.
image.cpp(.h): image data, with Img2Lcd (download in #Resource), you can convert any BMP picture to 16-bit real RGB picture arrays.
The demo includes the bottom hardware interface, middle layer LCD driver, and the upper application.

Bottom Hardware Interface

In DEV_Config.cpp(.h), these two files define the hardware interface and package functions such as the reading and writing pin level, delay, SPI transmission, and I2C transmission.

Write Pin Level

void DEV_Digital_Write(int pin, int value)

The first parameter is a pin, the second one is the voltage level.

Read Pin Level

int DEV_Digital_Read(int pin)

The parameter is a pin and the return value is the voltage level of the read pin.

Delay

DEV_Delay_ms(unsigned int delaytime)

Millisecond level delay.

SPI Data Output

DEV_SPI_WRITE(unsigned char data)

The parameter is char, occupying 8 bits.

I2C Reading and Writing Data

void DEV_I2C_Write_Byte(UBYTE DevAddr, UBYTE RegAddr, UBYTE value)
UBYTE DEV_I2C_Read_Byte(UBYTE DevAddr, UBYTE RegAddr)
void DEV_I2C_Read_nByte(UBYTE DevAddr,UBYTE Cmd, UBYTE *data, UBYTE num)

Upper Application

For the screen, if you need to draw pictures, display Chinese and English characters, display pictures, etc., you can use the upper application to do, and we provide some basic functions GUI_Paint.c(.h) here.
Note: Because of the size of the internal RAM of STM32 and Arduino, the GUI is directly written to the RAM of the LCD.
LCD rpi GUI22.jpg
The character font on which GUI dependent is font*.cpp(h)file.
LCD rpi Font23.jpg

  • New image properties: Create a new image property, this property includes the image buffer name, width, height, flip Angle, and color.
void Paint_NewImage(UWORD Width, UWORD Height, UWORD Rotate, UWORD Color)
Parameters:
    Width: image buffer Width;
    Height: the Height of the image buffer;
    Rotate: Indicates the rotation Angle of an image
    Color: the initial Color of the image;
  • Set the clear screen function, usually call the clear function of LCD directly.
void Paint_SetClearFuntion(void (*Clear)(UWORD));
parameter:
    Clear: Pointer to the clear screen function, used to quickly clear the screen to a certain color;
  • Set the drawing pixel function.
void Paint_SetDisplayFuntion(void (*Display)(UWORD,UWORD,UWORD));
parameter:
    Display: Pointer to the pixel drawing function, which is used to write data to the specified location in the internal RAM of the LCD;
  • Select image buffer: the purpose of the selection is that you can create multiple image attributes, an image buffer can exist multiple, and you can select each image you create.
void Paint_SelectImage(UBYTE *image)
Parameters:
    Image: the name of the image cache, which is actually a pointer to the first address of the image buffer
  • Image Rotation: Set the selected image rotation Angle, preferably after Paint_SelectImage(), you can choose to rotate 0, 90, 180, 270.

Rotation-lcd.png

void Paint_SetRotate(UWORD Rotate)
Parameters:
    Rotate: ROTATE_0, ROTATE_90, ROTATE_180, and ROTATE_270 correspond to 0, 90, 180, and 270 degrees respectively;
  • Image mirror flip: Set the mirror flip of the selected image. You can choose no mirror, horizontal mirror, vertical mirror, or image center mirror.
void Paint_SetMirroring(UBYTE mirror)
Parameters:
    Mirror: indicates the image mirroring mode. MIRROR_NONE, MIRROR_HORIZONTAL, MIRROR_VERTICAL, MIRROR_ORIGIN correspond to no mirror, horizontal mirror, vertical mirror, and about image center mirror respectively.
  • Set points of display position and color in the buffer: here is the core GUI function, processing points display position and color in the buffer.
void Paint_SetPixel(UWORD Xpoint, UWORD Ypoint, UWORD Color)
Parameters:
    Xpoint: the X position of a point in the image buffer
    Ypoint: Y position of a point in the image buffer
    Color: indicates the Color of the dot
  • Image buffer fill color: Fills the image buffer with a color, usually used to flash the screen into blank.
void Paint_Clear(UWORD Color)
Parameters:
    Color: fill Color
  • Image buffer part of the window filling color: the image buffer part of the window filled with a certain color, generally as a window whitewashing function, often used for time display, whitewashing on a second.
void Paint_ClearWindows(UWORD Xstart, UWORD Ystart, UWORD Xend, UWORD Yend, UWORD Color)
Parameters:
    Xstart: the x-starting coordinate of the window
    Ystart: indicates the Y starting point of the window
    Xend: the x-end coordinate of the window
    Yend: indicates the y-end coordinate of the window
    Color: fill Color
  • Draw points: In the image buffer, draw points on (Xpoint, Ypoint), you can choose the color, the size of the point, and the style of the point.
void Paint_DrawPoint(UWORD Xpoint, UWORD Ypoint, UWORD Color, DOT_PIXEL Dot_Pixel, DOT_STYLE Dot_Style)
Parameters:
    Xpoint: indicates the X coordinate of a point
    Ypoint: indicates the Y coordinate of a point
    Color: fill Color
    Dot_Pixel: The size of the dot, providing a default of eight size points
        typedef enum {
            DOT_PIXEL_1X1   = 1 	// 1 x 1
            DOT_PIXEL_2X2   		// 2 X 2
            DOT_PIXEL_3X3   	 	// 3 X 3
            DOT_PIXEL_4X4   	 	// 4 X 4
            DOT_PIXEL_5X5   		// 5 X 5
            DOT_PIXEL_6X6   		// 6 X 6
            DOT_PIXEL_7X7  		// 7 X 7
            DOT_PIXEL_8X8  		// 8 X 8
        } DOT_PIXEL;
    Dot_Style: the size of a point that expands from the center of the point or from the bottom left corner of the point to the right and up
        typedef enum {
            DOT_FILL_AROUND  = 1,
            DOT_FILL_RIGHTUP,
        } DOT_STYLE;
  • Line drawing: In the image buffer, a line from (Xstart, Ystart) to (Xend, Yend), you can choose the color, line width, and line style.
void Paint_DrawLine(UWORD Xstart, UWORD Ystart, UWORD Xend, UWORD Yend, UWORD Color, LINE_STYLE Line_Style, LINE_STYLE Line_Style)
Parameters:
    Xstart: the x-starting coordinate of a line
    Ystart: indicates the Y starting point of a line
    Xend: x-terminus of a line
    Yend: the y-end coordinate of a line
    Color: fill Color
    Line_width: The width of the line, which provides a default of eight widths
        typedef enum {
            DOT_PIXEL_1X1   = 1 	// 1 x 1
            DOT_PIXEL_2X2  		// 2 X 2
            DOT_PIXEL_3X3  		// 3 X 3
            DOT_PIXEL_4X4  		// 4 X 4
            DOT_PIXEL_5X5  		// 5 X 5
            DOT_PIXEL_6X6  		// 6 X 6
            DOT_PIXEL_7X7  		// 7 X 7
            DOT_PIXEL_8X8  		// 8 X 8
        } DOT_PIXEL;
    Line_Style: line style. Select whether the lines are joined in a straight or dashed way
        typedef enum {
            LINE_STYLE_SOLID = 0,
            LINE_STYLE_DOTTED,
        } LINE_STYLE;
  • Draw a rectangle: In the image buffer, draw a rectangle from (Xstart, Ystart) to (Xend, Yend), you can choose the color, the width of the line, and whether to fill the inside of the rectangle.
void Paint_DrawRectangle(UWORD Xstart, UWORD Ystart, UWORD Xend, UWORD Yend, UWORD Color, DOT_PIXEL Line_width, DRAW_FILL Draw_Fill)
Parameters:
        Xstart: the starting X coordinate of the rectangle
        Ystart: indicates the Y starting point of the rectangle
        Xend: X terminus of the rectangle
        Yend: specifies the y-end coordinate of the rectangle
        Color: fill Color
        Line_width: The width of the four sides of a rectangle. Default eight widths are provided
            typedef enum {
                DOT_PIXEL_1X1   = 1      	// 1 x 1
                DOT_PIXEL_2X2   		// 2 X 2
                DOT_PIXEL_3X3   		// 3 X 3
                DOT_PIXEL_4X4   		// 4 X 4
                DOT_PIXEL_5X5   		// 5 X 5
                DOT_PIXEL_6X6   		// 6 X 6
                DOT_PIXEL_7X7   		// 7 X 7
                DOT_PIXEL_8X8   		// 8 X 8
            } DOT_PIXEL;
        Draw_Fill: Fill, whether to fill the inside of the rectangle
            typedef enum {
                DRAW_FILL_EMPTY = 0,
                DRAW_FILL_FULL,
            } DRAW_FILL;
  • Draw circle: In the image buffer, draw a circle of Radius with (X_Center Y_Center) as the center. You can choose the color, the width of the line, and whether to fill the inside of the circle.
void Paint_DrawCircle(UWORD X_Center, UWORD Y_Center, UWORD Radius, UWORD Color, DOT_PIXEL Line_width, DRAW_FILL Draw_Fill)
Parameters:
    X_Center: the x-coordinate of the center of a circle
    Y_Center: Y coordinate of the center of a circle
    Radius: indicates the Radius of a circle
    Color: fill Color
    Line_width: The width of the arc, with a default of 8 widths
        typedef enum {
            DOT_PIXEL_1X1  = 1	        // 1 x 1
            DOT_PIXEL_2X2   		// 2 X 2
            DOT_PIXEL_3X3  		// 3 X 3
            DOT_PIXEL_4X4  		// 4 X 4
            DOT_PIXEL_5X5   		// 5 X 5
            DOT_PIXEL_6X6   		// 6 X 6
            DOT_PIXEL_7X7   		// 7 X 7
            DOT_PIXEL_8X8   		// 8 X 8
        } DOT_PIXEL;
    Draw_Fill: fill, in whether to fill the inside of the circle
        typedef enum {
            DRAW_FILL_EMPTY = 0,
            DRAW_FILL_FULL,
        } DRAW_FILL;
  • Write Ascii character: In the image buffer, at (Xstart Ystart) as the left vertex, write an Ascii character, you can select Ascii visual character library, font foreground color, and font background color.
void Paint_DrawChar(UWORD Xstart, UWORD Ystart, const char Ascii_Char, sFONT* Font, UWORD Color_Foreground, UWORD Color_Background)
Parameters:
    Xstart: the x-coordinate of the left vertex of a character
    Ystart: the Y coordinate of the font's left vertex
    Ascii_Char: indicates the Ascii character
    Font: Ascii visual character library, in the Fonts folder, provides the following Fonts:
        Font8: 5*8 font
        Font12: 7*12 font
        Font16: 11*16 font
        Font20: 14*20 font
        Font24: 17*24 font
    Color_Foreground: Font color
    Color_Background: indicates the background color
  • Write English string: In the image buffer, use (Xstart Ystart) as the left vertex, write a string of English characters, can choose Ascii visual character library, font foreground color, and font background color.
void Paint_DrawString_EN(UWORD Xstart, UWORD Ystart, const char * pString, sFONT* Font, UWORD Color_Foreground, UWORD Color_Background)
Parameters:
    Xstart: the x-coordinate of the left vertex of a character
    Ystart: the Y coordinate of the font's left vertex
    PString: string, string is a pointer
    Font: Ascii visual character library, in the Fonts folder, provides the following Fonts:
        Font8: 5*8 font
        Font12: 7*12 font
        Font16: 11*16 font
        Font20: 14*20 font
        Font24: 17*24 font
     Color_Foreground: Font color
     Color_Background: indicates the background color
  • Write Chinese string: in the image buffer, use (Xstart Ystart) as the left vertex, and write a string of Chinese characters, you can choose GB2312 encoding character font, font foreground color, and font background color.
void Paint_DrawString_CN(UWORD Xstart, UWORD Ystart, const char * pString, cFONT* font, UWORD Color_Foreground, UWORD Color_Background)
Parameters:
    Xstart: the x-coordinate of the left vertex of a character
    Ystart: the Y coordinate of the font's left vertex
    PString: string, string is a pointer
    Font: GB2312 encoding character Font library, in the Fonts folder provides the following Fonts:
        Font12CN: ASCII font 11*21, Chinese font 16*21
        Font24CN: ASCII font24 *41, Chinese font 32*41
    Color_Foreground: Font color
    Color_Background: indicates the background color
  • Write numbers: In the image buffer, use (Xstart Ystart) as the left vertex, and write a string of numbers, you can choose Ascii visual character library, font foreground color, or font background color.
void Paint_DrawNum(UWORD Xpoint, UWORD Ypoint, double Nummber, sFONT* Font, UWORD Digit, UWORD Color_Foreground, UWORD Color_Background)
Parameters:
    Xpoint: the x-coordinate of the left vertex of a character
    Ypoint: the Y coordinate of the left vertex of the font
    Nummber: indicates the number displayed, which can be a decimal
    Digit: It's a decimal number
    Font: Ascii visual character library, in the Fonts folder, provides the following Fonts:
        Font8: 5*8 font
        Font12: 7*12 font
        Font16: 11*16 font
        Font20: 14*20 font
        Font24: 17*24 font
    Color_Foreground: Font color
    Color_Background: indicates the background color
  • Write numbers with decimals: At the left vertex of (Xstart Ystart), write a string of numbers with decimals. You can select Ascii Visual Character library font foreground color font background color.
void Paint_DrawFloatNum(UWORD Xpoint, UWORD Ypoint, double Nummber, UBYTE Decimal_Point, sFONT* Font, UWORD Color_Foreground, UWORD  Color_Background);
Parameters:
           Xstart: the x-coordinate of the left vertex of a character
 	   Ystart: the Y coordinate of the font's left vertex
 	   Nummber: The number displayed here is saved as a double
           Decimal_Point: Display the number after the decimal point
 	   Font: Ascii visual character font library, the following Fonts are provided in the Fonts folder
 	 	font8:5*8 font
 	 	font12:7*12 font
 	 	font16:11*16 font
 	 	font20:14*20 font
 	 	font24:17*24 font
 	Color_Foreground: font color
 	Color_Background: background color
  • Display time: in the image buffer, use (Xstart Ystart) as the left vertex, display time, you can choose Ascii visual character font, font foreground color, or font background color.
void Paint_DrawTime(UWORD Xstart, UWORD Ystart, PAINT_TIME *pTime, sFONT* Font, UWORD Color_Background, UWORD Color_Foreground)
Parameters:
    Xstart: the x-coordinate of the left vertex of a character
    Ystart: the Y coordinate of the font's left vertex
    PTime: display time, here defined as a good time structure, as long as the hour, minute, and second bits of data to the parameter;
    Font: Ascii visual character library, in the Fonts folder, provides the following Fonts:
        Font8: 5*8 font
        Font12: 7*12 font
        Font16: 11*16 font
        Font20: 14*20 font
        Font24: 17*24 font
    Color_Foreground: Font color
    Color_Background: indicates the background color
  • Display image: At (Xstart Ystart) is the left vertex, an Image of W Image width and H Image height is displayed.
void Paint_DrawImage(const unsigned char *image, UWORD xStart, UWORD yStart, UWORD W_Image, UWORD H_Image)
Parameters:
 	image: Image address, which points to the image information you want to display
 	Xstart: The left vertex X coordinate of the character
 	Ystart: The left vertex Y coordinate of the character
 	W_Image: image width
 	H_Image: image height

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